Thursday, June 25, 2020


Knuckleduster has added to their extensive Western gunfight range with a pack of mounted banditos. These six figures are mounted versions of the characters in their "Linguine Henchmen" faction pack.

The $36USD set includes six horses and six riders and can be ordered from any of Knuckleduster's authorized retailers and distributors.

Knuckleduster has also released it's retailer-exclusive figure, Buckshot Roberts, available only from the companies listed in the following link.

Questions can be directed to, or through the Knuckleduster Facebook page.

Friday, April 10, 2020


Hello PATMOCON shoppers!
The fine retailers below stand ready to take your orders:

The Game Industry's Favorite Ebay Retailer

Europe and the UK
 US-Based Retailer With Today's Hottest Games

 Your Hobby Place, with loads of historical minis and popular game systems of every genre.

 Great Folks, Nice Store, and our HMGS Show Reps
 I Was a Customer Long Before I Was A Vendor of Theirs

 Stay safe, everyone, and enjoy the convention!

Saturday, March 21, 2020


Due to the Covid-19 virus, the State of Illinois has ordered all non-essential businesses to close down until April 7th. That includes Knuckleduster Miniatures!

I have disabled the payment methods in the shopping cart till this is over, but you can still browse the catalog and get product information, as well as download PDFs, etc.

The good news is, you can still order from the following retailers, who are well-stocked with the latest releases:

The Game Industry's Favorite Ebay Retailer

Europe and the UK
 US-Based Retailer With Today's Hottest Games

 Your Hobby Place, with loads of historical minis and popular game systems of every genre.

 Great Folks, Nice Store, and our HMGS Show Reps
 I Was a Customer Long Before I Was A Vendor of Theirs

 Stay safe, everyone, and visit us on facebook for the latest news.

Thursday, March 12, 2020


On March 20th, six mounted plains warriors are being released by Knuckleduster as part of the Gunfighter's Ball product line. These six correspond to the six dismounted characters in the Plains Warriors faction pack released last month.

More Native Americans, as well as U.S. Cavalry and settlers will be released in 2020 as Gunfighter's Ball expands to include this large and important part of the story of the western expansion.

These will be available through Knuckleduster as well as numerous fine retailers both online on a Main Street near you.

KDM-12301, $36USD

Wednesday, February 12, 2020


This is a big month for new figure releases!
February 15th we'll be releasing:

Plains Warriors: This is the first pack of Native Americans, and it portrays six warriors from the northern plains. A mounted version will be released next month, and future releases will include warriors in feathered bonnets and buffalo skull headdresses.
KDM-11301, $18USD 

The Young Posse: Regulators from the Lincoln County War. Single characters will also be available. Mount up!
KDM-11117, $18USD

The Hanging Judge: ...or preacher. Single figure, GBB-44, $3.50.

Visit or ask for these from your favorite hobby retailer!

Friday, January 10, 2020


Knuckleduster will be releasing two new Gunfighter's Ball sets on January 15th.

If you'd like your Spaghetti Western characters to ride menacingly into town or triumphantly out of town, they're going to need to be mounted! The Mounted Linguine Western Faction pack includes all six characters from the Linguine Western faction in mounted form. It even includes one notorious Bounty Hunter on a mule.

The second release is a character called "Banjetta." This one is designed for painters and role-playing gamers who would like a slightly fantasy, slightly steampunk western-themed bard. She's sculpted in a style reminiscent of the days when RPG figures carried anachronistic electric guitars, but her instrument of choice is a double-necked banjo. The figure sports extremely fine tooling on her leather outfit and raised Celtic-knot detail on the back of the banjo.

Banjetta is only available from retailers and will not show up in the Knuckleduster shopping cart until the next retailer-exclusive comes along later this year, so please visit one of our stockists or ask your local store to carry Gunfighter's Ball!

Next month's release will include Native Americans and more gunfighters.

Product info:
Mtd. Lingine Western Faction: KDM-12114, $36.00 USD
Banjetta: GBW-14, $5.00 USD


Monday, September 16, 2019


It's been awhile since I posted, so I thought it was high time I devoted some time to another tactical discussion of the Gunfighter's Ball rules.

I've watched players get frustrated as they close into short range, but still end up with a 20% chance to hit. These players have discovered the challenge that arises in any wargame as you try to conduct offensive fire on the move. Whether you have tanks, cowboys, or sci-fi armies, the same puzzle must be solved!

"In Without Knocking" by Charles Russell.
Of course, you can't get close to your foe without moving, but you can't move without reducing your fire effectiveness. If you stand stock-still and aim on your first action, you will have a 70% chance to hit with a pistol at short range (60% to hit, and +10% for aiming). If you move on your first action, you deny yourself the ability to take an aim action and you suffer a penalty for moving, so your best shot (assuming your opponent has no cover) is 30%.

Photo courtesy Gary Harding.

So how do you solve this problem?

1.  One way is to utilize cover. If Wild Bill is in the saloon and you're tasked with attacking him, then you would be committing suicide by moving to the door of the saloon and then firing on your second action. It would be far better to take up a position behind the horses at the hitching rail and patiently awaiting his turn. If he wants to fire at you, he will be faced with either shooting through the good cover of the horses or moving to get to you, losing fire effectiveness.
2. Think like a soldier; use characters in concert with one another. Post one figure in cover to engage the enemy from the front and send a second character around to attack from the flank or rear.
3. Watch for the golden ticket: if your opponent takes a quickdraw, that leaves him vulnerable until he has paid for it with a missed turn. During that window of opportunity, you can shoot without fear of a quickdraw response. Stand still, take your first action to aim, and take as many shots as your weapon allows on the second action. If your character has special marksmanship bonuses, go ahead and take a called shot! This approach is what Wyatt Earp called "taking your time, but doing it quickly."
3.  In spite of all of the challenges of moving in for the kill, playing offensively makes for a far better game than sheltering in place and hoping for the best as some players seem to want to do. Did you ever wonder why the only restriction on choosing actions is the inability to move after firing in a turn? This was a game-design decision to keep action lively and keep people from hiding after every shot; can you imagine what kind of game that would be? Be bold; there are no tin widows!

Photo courtesy Ivor Janci.