Sunday, November 26, 2017

Pistoleer Cards


If you have perused the Greenhorn Download, you will have a good idea how the basics of Gunfighter's Ball work. To make the game more interesting, we incorporate special abilities using Pistoleer Cards.

This was something Desperado never had, and it was entirely up to players to role-play any quirks they had, or entirely up to Game Masters to design them into characters. This deck provides an easy and systematic way to spice up characters to take the game beyond a simple "move and shoot" to something with more depth.

There are 52 cards, comprising 52 skills, quirks, advantages, disadvantages, and special abilities. Each card has a detailed description of the characteristic with effects on play described in enough detail that a rulebook is not necessary.


Examples include:

River Rat . . . handy with a throwing knife.
Lunger . . . sickly, starting the game with fewer wound chips.
Nervy . . . cowardly and ap to run when the shots start flying.
Ambidextrous . . . no penalty for using non-dominant hand.
Sidekick . . . gives hero an advantage when nearby.
Rube . . . ill-equipped for combat.

The entire list:

Greased Lightning
Hesitant
Deliberate Shooter
Wild
Drunk
Marksman
Pistoleer
Cavalryman
Horseman
Guerilla Horseman
Nervy
City Slicker
Sneaky
Oafish
Bruiser
Featherweight
Fleet Of Foot
Pegleg
Trick Rider
Clumsy Shooter
Climber
Four-Eyes
Tough
Lunger
Ambidextrous
Thumb Buster
River Rat
Old Wound Acting Up
Mute
Miner
Lady
Hero
Sidekick
Spooks Horses
Old Nag
Mule
Cowboy
Hired Gun
Rube
Eagle Eye
Glutton For Punishment
Sissy
Left-Handed
Lucky Son Of A Gun
Cursed
Proud
Gentleman
Mysogynist
Raging Drunk
Code Against Killing
Hubris

Methodical

The number in the red circle is a relative weight so that a point system can be use to build characters. For instance, if a game allows for characters to come out at a net level of 1, then this ability would need to be balanced out by a disadvantage with a weight of -1.

We cut some of them and start another deck which will be called the "Dirty Tricks" deck. This will essentially be a weapons and special equipment deck with some special skills such as "menacing glare."

The mockups above are something I put together to illustrate how they might look. I incorporated images from a real antique card deck in order to give it a little period flavor. I'm still on the fence about some of the graphic design, but the content is finished.

Visit the Kickstarter and see how it's going!

Adios!
Forrest

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